Sunday, December 23, 2007

Friday, December 21, 2007

RoU Discussion Forums Added for Developers

I've added a simple forum to aid in development. Right now only moderators are able to post, but people can follow along with what's going on.

Realms of Ultima Forums

JasonNH joins the team!

JasonNH has jumped aboard the RoU ship and has been a busy bee starting with an Empath Abby prefab. He sent me some screenies and I have to say I'm excited, as he knows what he's doing! Great job Jason!

He's put the abby together using the Building Construction Kit (BCK) 2.1 by Nytir which proves just how versital a pack like that can be.

You can find JansonNH's other work here!

If you'd like to help out bringing Britannia to life in NWN2, email me!

Here's some screenshots of his work:

Sunday, November 25, 2007

OMGsh!!!!! Colour Of Magic!!

I just got wind that production is underway for a TV adaptation of The Colour of Magic which is one of the best Terry Pratchett books.
I'm a HUGE TP fan and I'm absolutely beside myself that I will most likely not be able to see it because it's being made for the UK and I'm in the USA. I wonder how I can immigrate...
Hopefully it will do so well that it will make it to the USA on DVD.
Incidently Hogfather (released in 2006) went on to break British broadcasting records as the highest rating original satellite commission in UK TV history.
Any of you UK people want to mail the Strumpet a Hogswatch present?

Sunday, November 11, 2007

The Gypsy Fortune Teller

What Ultima would be complete without a stop at the Gypsy Fortune Teller? I'm almost finished with the first area of the Gypsy camp and have the fortune teller conversation complete with virtue question finished. I'll be releasing this soon with the content packs.

Thursday, November 8, 2007

My Appologies...I had a Crysis

Well, between wanting to actually play through NWN2 & MotB and then finding the Crysis demo, I haven't made an update in a few weeks. That doesn't mean there hasn't been work done...'cuz there has.

I've pretty much finished the custom content packs that I'll be using as well as made some headway on a RoU module that I'll be announcing officially after the Ultima 7:Serpent Isle remake gets out the door. I've jumped on that bandwagon now and will be helping out where I can to get that module finished so they can help me. I've also done a little work with the custom spell system and the Spell Point system that is on the Vault.

If you haven't played Crysis and are a FPS fan even a little, you are missing out. Easily the best shooter I've played since the Half Life series. Once it hits the shelves, most shooter fans will be saying "What's Halo?"

I've also been playing through the NWN2 OC on my way to MotB and I have to say that I'm not really all that impressed with the story or the writing so far. The transition between chapter 1 & 2 was really choppy and seemed unfinished. Hopefully the rest will make up for it. I'll write a review when I'm done with the series.

Saturday, October 20, 2007

RoU Content Packs

I've started releasing the RoU content packs for use with the prefabs. This first in the installment is the Item Icon Pack. A pretty simple collection of icons for moonstones, charms and the blackrock serpents for Serpent Isle prefabs.

I'll soon be releasing the VFX pack and then the Placeable pack.

Wednesday, October 17, 2007

RoU Custom Content Battles

Well, now that MotB is here and working smoothly, I've turned my attention to getting all the placeables and VFXs together into a RoU collection that I can distribute for area building.

Realms of Ultima is not just one module. It's designed to be many module prefabs that can be plugged together to make new story modules with an Ultima theme. To do this all a designer would need to do is download the RoU "Campaign Starter Pack" and associate their module with it, and they should then have access to all the RoU resources used in all other RoU modules out there.

Think of it as a CEP sort of thing, with an Ultima twist. Now, I'm not sure this is the best way, but since there isn't any documentation of how to best handle CC in NWN2, I'm making this up as I go along.

This was supposed to be simple, but there is some sort of issue with the Campaign folder. The custom placeables that I'm using are showing up in the toolset just fine, but they don't show in game. Very frustrating!

Perhaps I'll just go back to the old method of a HAK for each category, and forgo the Campaign folder until it's better understood.

Sunday, October 14, 2007

The Black Sword!!

MWMDragon ROCKS HARD CORE!! He contacted me a few days ago out of the blue and asked if there were any weapons I'd like to see made. Naturally I mentioned that anything Ultima would be very cool. So now we have the Shade Blade complete with a glowing Soul Gem in the hilt.

I cannot tell you how excited I am to see this. I think Arcadion needs to make an appearance. >:)

Check out the sword in all it's dark glory! Make sure to vote and tell your friends!

Thursday, October 11, 2007

MotB Here & The Fun Begins

Well I got MotB yesterday and I'm initially impressed and annoyed at the same time. Once everything was running it was okay...until it crashed...three times. The install was fine, but the patching was a joke, since no one on the official forums seems to know exactly what they should do. The amount of conflicting information is staggering, and I'm not surprised NWN2's fan base is as small as it is and NWN's is still going strong.

Visually, MotB is impressive and seems to run more smoothly, but still odd at times. The camera seems to swing around a little erratically, but all in all it finally looks like a real game. How game companies can get this stuff so wrong in this day and age just mystifies me.

There are several new heads, and most of the faces have been redone and look better then they did, not a hard feat mind you, as anything they improved would make the faces look better then they did. By far, NWN2's original head selection was one of the worst I've seen in a game, coming in second only to Oblivion for sheer ugliness. Obsidian needs to hire some modelers with talent for the human form next time.

I've started playing the OC from the beginning with a Favored Soul and will give a full review when I'm done. What this does mean is I'm taking a break from the RoU building to actually get some play time in. We'll see how long I go, before I get bored. DnD games have traditionally been harder for me to get into then other games. I just don't like all the rules.

Tuesday, October 9, 2007

Grrrrr....MotB still not here...

Well, it's October 9, and 4 stores that I went to today did not have copies of MotB, and since I don't get to town very often, I just ordered it online and should get it by Friday. Very frustrating!

Basically I've been waiting for MotB to finish my Prefab Custom Content packs that I'll be using for all of my RoU prefabs from here on out. All areas will use the placeables, and VFXs that the packs will have and will most likely use my custom music pack as well.

On the good side, I got some more scripting work out of Driller for my Gypsy Conversation. Pretty soon, I'll release a RoU starter module that will include a gypsy fortune teller who will give you the Virtue quiz plue a gift based on how you answer.

Saturday, October 6, 2007

The Stonegate Experiment

I've been experimenting with Nytir's Building Construction Kit (BCK) 2.1 and it's pretty nifty. It really takes some tweaking to use, but you can build pretty much anything with it. NWN2 legos!

Take a look at a start at the Stonegate prefab! It still has 3 more levels to go, but it already looks imposing. Now if I can figure out walkmeshes for the upper balconies, we'll be all set.


I can't tell you how annoying it is that Atari decided to release MotB (Mask of the Betrayer) almost two weeks before the USA release in Europe. So, we're all left watching them have all the fun, while we have to wait...and wait...and wait.

I do have intentions of moving all RoU Prefabs to MotB once I actually get the game. I feel it helps support the game, and I really am not going to limit the content I can use in building prefabs.

Well, Tuesday can't come soon enough...

Buccaneer's Den Off The Port Bow!

ARRRRRGGG Mateys! Okay, I'm done...

I've done a bit of messing around with the toolset and have decided that an early project would make a smashing Buc's Den. I've uploaded screenies to the gallery of the work so far. It's rough to be sure, but in truth it was my first foray into the toolset, so I learned as I went. Once I get New Magincia finished, I'll start back in work on it.

New Magincia Sneek Peek

I've been pushing forward with New Magincia as one of the first prefabs for RoU. I don't know why I always seem to start with NM, but it just seems to be a simple town without a lot of flash to muddle things up, plus there's just something about islands.

RoU's storyline actually has New Magincia occupied by the remnants of the Gargoyle race after the collapse of their city of Ambrosia. I intend to release to versions of the prefab, one with fully populated and ready to explore and the other with just the town and no inhabitants. That way people interested in non-ultima modules can get some use from the prefab.

I've uploaded a bunch of sneek peek screenies to the gallery for your enjoyment. Currently there are 4 isles in the NM chain and I'm working on #3, so I don't expect it to be too much longer before I can make the first release.

Welcome to the RoU Development Journal

Well, it's been a long time coming, but I'm finally off and working on Realms of Ultima and even have the first prefab release already out.

Moongates is a fully functional blue moongate system with eight different colored moonstones and test town locations! Make sure you check it out on the Vault and remember to vote if you find it useful.