Wednesday, January 30, 2008

New Magincia Prefab Released!

I've completed enough of the New Magincia Prefab to get it released on the Vault. I'll be updating it of course with the finished version which includes the caves, house interiors and the Gargoyle inhabitants.

For now however, you can check it out.

Wednesday, January 23, 2008

New Magincia Prefab Nears First Release

I have a small update about New Magincia. After getting inspired, I slammed out the second and third isles and have NM close to first release status.

The first release will be the external isles (4 total) in a 32x32 area. There is the small village of New Magincia as well as docks, a ring of stones for moongate travel, and the Shrine of Humility which is accessed via other means.

I'll be updating this of course with house interiors a small cave system and some final polish. That will be part of version 2.

Tuesday, January 15, 2008

Magic, critters, & wine oh my!!

It's been a couple weeks since and update, but things really haven't been sitting still. Here's the latest:

Work begins on the Realms of Ultima Gameplay System
Jason White has joined the team and started work on the RoUGS which will be a large revamp of the NWN2 magic, class and racial systems to bring them more in line with the Ultima universe. This isn't a small task and Jason is awesome for taking it on. Here's a brief summary of the changes to the classes:

Classes change to 8 core classes: Warrior, Paladin, Mage, Tinker, Druid, Ranger, Monk, and Bard. Each class would have a patron virtue and city.

Here's the breakdown:

  • Warrior - Basically a merge of the Barbarian and the Fighter (one mean raging sword swinging maniac)
  • Paladin - This is the Knight of the classes. Keeps all it's abilities, just no gods. (small fudge, but I can live with it. Patron Virtue is Valor.
  • Mage - This is a merge of the wizard and sorcerer, using mana and reagents.
  • Tinker - Basically the Rogue, but without the thief mythos. Tinkers picklocks, and know how to hide and disarm and use traps.
  • Druid - Virtually unchanged except that they use mana and reagents, but access the druid spell line. No gods, just nature. This becomes the primary healer class. Perhaps move all the healer spells to the Druid line.
  • Ranger - Unchanged, just use mana and reagents for ranger spells.
  • Monk - Warrior of Humility, basically unchanged.
  • Bard - Unchanged except uses mana and reagents for the bard spells.
A note about the Warlock - The warlock is disabled for RoU. Doesn't fit, never will. PrCs will be either disabled or changed to fit with the Ultima mythos.

RoU Custom Critters
I started to put together some custom critters for RoU prefabs and here's the result. I'll add more as time goes on, but these will be part of the RoU Starter Module available on the Vault.

Time to Make Wine!
A while ago TeLLan created a wine press model but it was not released in the proper format for NWN2. Thanks to Baron Rosencheckl from RWS we can now have our monks of Empath Abby making wine. Tavern owners rejoice!!